Vector3.ToString "rounds" decimals after build
Hi,
I'm trying to get very precise Input.mousePosition with Input.mousePosition.x.ToString("F4");
and in the editor everything works fine. I get 4 decimal signs exacly how I need it. However, after I build the app, I get x.0000 all the time.
What important is, that, in the editor, I don't get zeroes only when I choose precise resolution and not the aspect ratio or Free Aspect. I was trying to play around with build resolution settings, for example disabling all aspect ratios, setting exact resolution, windowed/fullscreen mode. Nothing helps so far.
It seems like the built app sort of disables inbetween pixel position, and I have no idea why.
Thanks in advance for any advice.
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