Question by
axebond · Apr 29, 2018 at 03:10 PM ·
multiplayer-networkingbandwidthpricing
Will matchmaking cost me money if i do not publish my game and just use it personally for college project? There will only be one room with 4 players in the scene.
Hello every one. I am new to unity multiplayer system and am very curious about its pricing. i am just using unity's multiplayer for this college project of mine.(no publishing, the build stays with me...which means only i will start multiplayer scene).and obviously i will do it only for testing and demonstration. The problem is that, will by just doing the above given scenarios, my personal account's CCU(20) and bandwidth will reduce? and what happen if i use ...let say 200 mb of initial bandwidth. will it cost me or its free?
i would be very very great full if somebody will help me. Best Regards.
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