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2D box colliders gap
Hello. I'm trying out the new 2D features of 4.3 and was testing the 2D physics. I made two sprite boxes and added box colliders to them, as well as a rigid body to one of them. They collide fine, but there's a gap between them after the rigid box has landed on the other one. Is there any way to remove this gap?
How big are your objects? With tiny things there's some inaccuracy, you might try scaling them up and see if it still happens.
The two objects are two identical square sprites, I tried scaling them up a bit and it did shrink the gap to a more acceptable level.
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