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Question by horchynskyi · Jul 18, 2019 at 10:35 PM · directionanglesearchsight

Check if one gameobject in sight of another gameobject give wrong angle.

Hi, I am trying to detect if food object contains to my player object's sight, but angle is wrong by 90. I wrote the same code as in this tutorial: alt text

but when I log the angle is greater by 90: alt text

So here is my code: I don't know what I am doing wrong really, object in the same layer and parent.

             var player = players[i];
             var oneFood = food[j];

             var foodToPlayer = oneFood.transform.position - player.transform.position;

             var angle = Vector3.Angle(foodToPlayer, player.transform.forward);

             Debug.Log(angle);
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untitled2.png (145.1 kB)
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Answer by horchynskyi · Jul 19, 2019 at 06:52 PM

I found solution. Just switched x and z position. But I don't know reason of this. So if anyone can explain me, I will be very grateful. new code is:

             var foodToPlayer = oneFood.transform.position - player.transform.position;

             var playerForward = player.transform.forward;

             var angle = Vector3.Angle(foodToPlayer, new Vector3(playerForward.z, playerForward.y, playerForward.x));
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