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Question by jchowdown-asla · Jul 18, 2019 at 05:59 PM · prefabassetbundleassetserialization

What does this mean exactly? "A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading"

Hi, our game is getting millions of log messages of this type:

A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

I'm wondering what specifically this means: "(Read 32 bytes but expected 76 bytes)"

If indeed some editor/debug-only data being put into prefabs which are then being loaded by a Release-mode game, shouldn't I expect the values to be swapped (ie more data than expected)? "(Read 76 bytes but expected 32 bytes)"

Thanks in advance, Jeff

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