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Question by hexagonius · Dec 06, 2016 at 05:59 PM · animatormecanimtransitiontargetingstate-machine

Mecanim transition retargeting and conditional exit to any state?

Hey everyone,

I'm at a point, where I want to change my state machine from all states transitioning into a BlendTree with all Idle animations into something more manageable.

This is the state machine right now

Statemachine Layout

So basically I have 3 question (I know I should create one thread each, but what the heck):

  • How do I replace a blendTree-state with a substate machine without loosing all transitions to it? It seems I cannot do it within the state, because it has no enter and exit nodes and no context menu, just the tree. I know I can drag the tree INTO a substate machine, but that leaves me with just the same problem since I can't retarget the transition arrows to another state.

  • Alternatively, how do I create the substate parallel to it and retarget all transitions to it? They don't seem draggable and have no context menu saying anything like it

  • And finally, how can I even make this easier and just exit every animation with a condition without target to let them enter Any State, to which a direct transition is not allowed?

screen-shot-2016-12-06-at-184749.png (71.5 kB)
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