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Question by
an_obese_llama · Jan 16 at 08:12 PM ·
raycastraycastingtilemapraycasthitraycasts
My raycast is ignoring my tilemap collider
I have a tilemap collider which is used by composite. I am creating some trees above my terrain and shooting a raycast down to detect the collision and then set the position to the raycast hit but it is ignoring my tilemap. I have tested by putting a white rectangle with a collider underneath my terrain and the raycast detects that. Why wont it detect the tilemap???
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