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Question by Franklin96 · Mar 06, 2020 at 04:29 PM · rigidbodyragdoll

Ragdoll Glitch on Activation

Somebody can help me? Video: http://youtu.be/YQkYaFGmrdw I also try with enable/disable Kinematic Mode, and that's fine, but the character are not affected by gravity, then it's not a valid method for a Character. Code:

 if(RagdollAttivato==false)    {
          
             
                    gameObject.GetComponent<Zombie>().enabled = true;
                    gameObject.GetComponent<Animator>().enabled = true;
                    
 foreach (Rigidbody rb in rbArray) {
 rb.useGravity = false;
     
 }
     
                }
                else{
 
      foreach(Transform t in transform)
      {
          t.gameObject.tag = "ZombieRagdoll";
          t.gameObject.layer = 15;
      }
                     gameObject.GetComponent<Zombie>().enabled = false;
 
               
                gameObject.GetComponent<Animator>().enabled = false;     
                
                
 foreach (Rigidbody rb in rbArray) {
  rb.useGravity = true;
 }

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