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Question by GoranVin · Jul 17, 2019 at 01:51 PM · raycastnavmeshagentdetection

Raycast not detecting NavMeshAgent

Hello,

I have a problem where raycasting from an NPC NavMeshAgent doesn't detect player agent (note that any other colliders are detected just fine, only one that is being ignored is player).

I have tried detecting with various variables (layerMask, hit.collider, hit.transform, hit.rigidbody, tag and name) and none of them worked.

Both player and npc have NavMeshAgent, Rigidbody, Capsule collider and couple of script components. I have also tried changing collision detection on rigidbody component but none of the options changed anything in regards to the problem.

If anyone has encountered this problem before any advice would be much appreciated.

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avatar image AbandonedCrypt · Mar 11, 2021 at 10:57 AM 0
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Give us some sample code, for example where you do your raycast. Maybe also screenshot your components for the player

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Answer by Gorlog · Mar 11, 2021 at 02:22 AM

Make Rigidbody , Continues fix the problem for me.

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