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Question by sreichen · Jul 19, 2017 at 09:34 PM · setactivechild objectparent-childobject pool

How do you call child in group of elements?

I have a game object called objects that contains 4 game objects. In code I am object pooling and moving all 4 objects at once and recycling them. objects[currentObject] is how new pairs are created and then recycled. If the 4 objects in a single game object are named Object1, Object2, Object3, Object4 how do I call one of those objects out of object so I may setActive(false)?

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Answer by Reynarz · Jul 19, 2017 at 09:38 PM

If i understood you well, are you working with Child-parent relationship? If the answer is yes. in your code you can do:

  transform.GetChild(/*Number of the child*/);
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avatar image sreichen · Jul 19, 2017 at 09:50 PM 0
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That is exactly what i was looking for

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Answer by Brogan89 · Jul 19, 2017 at 09:57 PM

If you are looking for a script in child gameObjects you could use GetComponentsInChildren<T>() which will return an array of type T, T being your script. Then loop through that array and SetActive(false).

Otherwise if its not script or component sepecific and you just want the gameObjects use a for loop

          for (int i = 0; i < transform.childCount; i++)
              transform.GetChild(i).gameObject.SetActive(false);


or if you are looking for a specific object like a gameObject named "Object4" use transform.Find("Object4")

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