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Question by iSizz · Jul 17, 2019 at 01:22 PM · iosmacerror buildfatal errorlinker

Build Error

When I try to build my game for IOS I have this error, please help.

Failed running /Applications/Unity/Hub/Editor/2019.3.0a8/Unity.app/Contents/il2cpp/build/UnityLinker.exe -out="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/tempStrip" -x="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/var/folders/2v/g9gps0957xn4x3x85dppx1q00000gn/T/tmp4ff1a44b.tmp" -x="/var/folders/2v/g9gps0957xn4x3x85dppx1q00000gn/T/tmp6cdfea82.tmp" -x="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -d="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/Unity.2D.Animation.Runtime.dll" --include-unity-root-assembly="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/Unity.2D.IK.Runtime.dll" --include-unity-root-assembly="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/Unity.Entities.Hybrid.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="/Users/artemvostrenkov/101/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=iOS --architecture=ARM64 --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="/Applications/Unity/Hub/Editor/2019.3.0a8/PlaybackEngines/iOSSupport/Whitelists/../modules.asset" stdout: Fatal error in Unity CIL Linker System.InvalidOperationException: Failed to resolve type for type in scene information : [Unity.2D.IK.Runtime.dll] UnityEditor.Experimental.U2D.IK.IKEditorManagerHelper at Unity.Linker.EngineStripping.EngineStrippingAnnotations.AddTypeInScene (UnityEditorInternal.EditorToLinkerData+TypeInSceneData typeInSceneData) [0x0015d] in :0 at Unity.Linker.Steps.InitializeEngineStrippingStep.LoadEditorData (Unity.Linker.UnityLinkContext context) [0x000af] in :0 at Unity.Linker.Steps.InitializeEngineStrippingStep.Process () [0x0001d] in :0 at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00018] in :0 at Mono.Linker.Pipeline.ProcessStep (Mono.Linker.LinkContext context, Mono.Linker.Steps.IStep step) [0x0000e] in :0 at Unity.Linker.UnityPipeline.ProcessStep (Mono.Linker.LinkContext context, Mono.Linker.Steps.IStep step) [0x00018] in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00014] in :0 at Unity.Linker.UnityDriver.Run () [0x000c4] in :0 at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling () [0x00007] in :0 at Unity.Linker.UnityDriver.RunDriver () [0x00002] in :0 stderr: UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:218) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel, Boolean, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:150) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:354) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:242) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:325) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at

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