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Question by exrnge · Jun 14, 2016 at 07:47 AM · rotationtransformquaternioneulerangles

Rotation problem

i have a plane object and it's horizontal line . There is a paren-child relation . i want to rotate the horizontal line with plane's roll movement . Problems are horizontal line is not rotating just one axis , i don't know how can i adjust plane and line exactly same rotation cause horizontal line should be an indicator . i read lots of solutions but i can't figure out problem. i tried these seperately :

  • transform.RotateAround(hl1.transform.position,transform.forward, 5);

  • transform.eulerAngles = new Vector3(hl1.transform.eulerAngles.x, hl1.transform.eulerAngles.y, rot);

  • transform.eulerAngles = new Vector3(0, 90, 0);

  • transform.rotation = Quaternion.Euler(hl1.transform.rotation.x,

  • transform.rotation.y, rot); // hl1 is just my object , not important

  • transform.Rotate(new Vector3(0, 0, 50));

none of them solved my problem . any help ?

robertbu

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avatar image EpiFouloux · Jun 14, 2016 at 12:30 PM 0
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can we have a picture of your scene/hierarchy?

avatar image exrnge EpiFouloux · Jun 14, 2016 at 12:57 PM 0
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alt text

what i want is called "pitchladder" for plane hud . i want to rotate just one axis , object on picture is child of plane

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