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How to change a SpriteRenderer's saturation
I've been searching for information on this for an hour, it kind of baffles me that I haven't found anything. All I know is that I should convert to HSV somehow, but I don't understand this one bit.
What I'm trying to do is make the player and enemies flash white when they take damage. The problem is that the highest color value is the default colors, I can only make them darker.
Can anyone help me do this?
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