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Question by lTimesl · Jul 17, 2019 at 02:32 AM · unity 5physicsraycast

raycast draw diagonal line problem?

i am trying to create 4 rays from all the object corner's the problem the 4 ray's combined in point under the plane how i can stop this and make them stay straight not diagonal

 public class cubediminsion : MonoBehaviour
 {
 
     Collider mcollider;
     float sizeX, sizeY, sizeZ;
     Vector3 collider_size;
         // Start is called before the first frame update
     void Start()
     {
         mcollider = GetComponent<Collider>();
         collider_size = mcollider.bounds.size;
         sizeX = mcollider.bounds.size.x;
         sizeY = mcollider.bounds.size.y;
         sizeZ = mcollider.bounds.size.z;
         Debug.Log("Collider Size : " + collider_size);
     }
     void raycastdraw()
     {
         Vector3 corner1 = transform.position + new Vector3(sizeX / 2, -sizeY / 2 + 0.1f, sizeZ / 2);
         Vector3 corner2 = transform.position + new Vector3(-sizeX / 2, -sizeY / 2 + 0.1f, sizeZ / 2);
         Vector3 corner3 = transform.position + new Vector3(sizeX / 2, -sizeY / 2 + 0.1f, -sizeZ / 2);
         Vector3 corner4 = transform.position + new Vector3(-sizeX / 2, -sizeY / 2 + 0.1f, -sizeZ / 2);
         Debug.DrawLine(corner1, Vector3.down, Color.blue);
         Debug.DrawLine(corner2, Vector3.down, Color.blue);
         Debug.DrawLine(corner3, Vector3.down, Color.blue);
         Debug.DrawLine(corner4, Vector3.down, Color.blue);
     }
 
     // Update is called once per frame
     void Update()
     {
         raycastdraw();
     }

alt text

raytest.jpg (30.2 kB)
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Answer by lTimesl · Jul 17, 2019 at 03:02 AM

i changed the debug.Drawline with debug.Drawray and problem solved sorry for newbies question

alt text


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