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Question by BeatCord · Jun 12, 2011 at 12:29 AM · floatdecimalroundrounding

I dont want Decimals :P

This is easy I guess.. every time the character ends a level, a GUI text displays the exp earned for ex "+100!".

this is the exp earned variable:

 expEarned = Health / GameObject.Find("Time").GetComponent<TimeCounter>().time * (level * _level.GetComponent<LevelStats>().levelDifficulty) * 10;
   

All the exp related vars are floats, so sometimes, the GUI text displays for example "+123.0567!"

so..what I want to do is to round the exp earned so it doesent display any decimals.

I'm Using "C#"

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Answer by CarlLawl · Jun 12, 2011 at 12:35 AM

Hey,

Check out FloorToInt, i Think it's what you're looking for! http://unity3d.com/support/documentation/ScriptReference/Mathf.FloorToInt.html

or roundtoint http://unity3d.com/support/documentation/ScriptReference/Mathf.RoundToInt.html

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avatar image BeatCord · Jun 12, 2011 at 01:26 AM 0
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Thanks! RoundToInt worked perfectly ;D

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