Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Unities · Mar 25, 2016 at 01:07 PM · referencesingletonreferencesunassignedreferenceexcept

Unassigned reference exception

In my project I have a singleton class to control the UI in game, when i click a button the it will call a function inside this class to show/hide a panel, but whenever that function it's called I get a error message saying 'unassigned reference' to the panel i'm trying to hide/show, but the thing is everything works fine (at least in the editor). Here's my code:

 public IEnumerator PlayAnimation(GameObject obj, GameObject controlButton, float direction, float speed, float delay){
     yield return new WaitForSeconds(delay);
     if (obj.GetComponent<Animator>() != null) //null reference here
     {
         obj.GetComponent<Animator>().SetFloat("Direction", direction);
         if (direction > 0)
         {
             obj.GetComponent<Animator>().SetBool("Hide", true);
             controlButton.GetComponent<EventTrigger>().enabled = true;
         }
         else
         {
             obj.GetComponent<Animator>().SetBool("Hide", false);
             controlButton.GetComponent<EventTrigger>().enabled = false;
         }

         obj.GetComponent<Animator>().speed = speed;
     }
 }

 public void ShowPanel(GameObject panel, GameObject controlButton){
     StartCoroutine(uiControl.PlayAnimation(panel, controlButton, -1.0f, 1f, 0f));
     HidePanel(panel, controlButton, 3.0f);
 }

 public void HidePanel(GameObject panel, GameObject controlButton, float delay){
     StartCoroutine(uiControl.PlayAnimation(panel, controlButton, 1.0f, 1f, delay));
 }

The script of the button trying to call it:

  public void OnMouseDown(){ //using EventTrigger
     UIControl.uiControl.ShowPanel(UIControl.uiControl.topLeftPanel, UIControl.uiControl.topLeftButton);
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Unities · Mar 24, 2016 at 05:13 PM 0
Share

Nvm I made a silly mistake of attaching the control script to another game object so I had 2 of them running at the same time

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Singleton Null Static Reference 1 Answer

How to pass reference to variable in IEnumerator method in C#? 2 Answers

Compute Shader Pass RWStructuredBuffer by Reference 1 Answer

Instantiated Object has proper integer value after functions were called but returns 0 when referenced. 1 Answer

component not detecting parent class 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges