Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by rokyed · Oct 02, 2012 at 07:11 AM · raycastplayernetworkrpc

raycast hit to player in network ,how??

i am having trouble with the RPC call ... so , i have a raycast that collects info from the hit like : the game object and then i want it to send a message or do a rpc with the damage ... but i never got it work .. my logics are client sided ... how can i get the right player from network with the raycast hit ??

the logics are like this : raycast hits > collect data from hit ( the player from network) > call a function wich damages his life

i can't get more than the raycast hits ... can someone help me please , i will be very grateful to you !!

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Oct 02, 2012 at 07:13 AM 0
Share

In general terms, you need one device that is the "central HQ server".

it does all the thinking and tells the others what to do.

that's general help

nobody can help you specifically unless you post your specific code.

avatar image rokyed · Oct 02, 2012 at 07:17 AM 0
Share

http://answers.unity3d.com/questions/324358/set-variable-to-another-script-in-another-gameobje.html in this question is the code

avatar image rokyed · Oct 02, 2012 at 07:19 AM 0
Share

can u just explain to me how to do the : client raycast hits an gameobject wich is the other player , then it takes it's networkplayer , and sends a rpc to that player : something like : networkView("playerGetsDamaged",NetworkPlayer,damageVar);

avatar image rokyed · Oct 02, 2012 at 07:20 AM 0
Share

i just can't make that ... i am new to program$$anonymous$$g too

avatar image rokyed · Oct 02, 2012 at 07:20 AM 0
Share

local logistics i have no problem .. but network ... i suck

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Displaying players name above in multiplayer 1 Answer

Disconnect a player from a network 1 Answer

Problem with identifying players in network 1 Answer

Methods Repeats for each New Player connected 0 Answers

RPC calls to a specific client? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges