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Limit Lighting bloom/glow on object in unity 5.5.4 using Post Processing
How can I limit the amount of light being reflected on an object? I have a vehicle racing game that uses Day/Night tracks. At night the vehicles use headlights to "Reflect" some surfaces... One or two vehicles are ok... but as you can guess, the more vehicles shining their light on the object the more brighter the object gets and BLOOM gets way to bright, causing a whiteout... If there is a way to limit the maximum brightness an object can get would be great. Is there a way to capture the intended brightness on an object BEFORE its actually added during runtime?
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