Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Zymurer · Jul 15, 2019 at 11:26 AM · variableinheritancevalue

can't change variable through other script

I am making a game about planes and I having some problem with inheritance First I have created varible called "YükseltmeHakkı" (UPGRADING RIGHT):

 using UnityEngine.UI;
 public class UpgradeRemainder : MonoBehaviour {
 
     public int YükseltmeHakkı;

     public void Update () {
          YükseltmeHakkıText.text = "Kalan yükseltme hakları: " + YükseltmeHakkı;
     }

Then I called this variable from anaother script in this function:

 public void UpgradeDamage()
     {
         if(upgradeRemainder.YükseltmeHakkı > 0)
         {
         Damage += 5;
             upgradeRemainder.YükseltmeHakkı--;
         }

Normally,this code supposed to work when I presssed the button (decrease YükseltmeHakkı). But when I pressed the button that script is assigned to it does nothing (even when YükseltmeHakkı is bigger than 0).

Why could this be happening and how could I overcome this problem please help.

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Esteem · Jul 15, 2019 at 11:42 AM 0
Share

do not cut pieces of code out of their context because then you're cutting out possibilities as to what the problem might be caused by and people won't bother answering.

avatar image Zymurer Esteem · Jul 28, 2019 at 05:03 PM 0
Share

The code upgradeRe$$anonymous$$der declared and YükseltmeHakkı was called.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class SpawnPlanes : $$anonymous$$onoBehaviour {
 
 
 
     // Update is called once per frame
     [Header("Uçak")]
     public Transform Spawnpoint;
     public Rigidbody Uçak;
     public bool Uygun$$anonymous$$u;
     public float WaitTime;
     [Header("Saldırılar")]
     public SpawnInWaves spw;
     public UpgradeRemainder upgradeRemainder;
     public int Sayı;
     public int SayıArttır = 20;
     
     public void Update()
     {
        
         if (Uygun$$anonymous$$u == true)
         {
            
             Instantiate(Uçak, Spawnpoint.position, transform.rotation);
             Sayı -= 5;
             Uygun$$anonymous$$u = false;
 
             StartCoroutine(SetTrue());
             if(Sayı == 0)
             {
                 Sayı = SayıArttır;
             spw.Wave++;
                 upgradeRemainder.YükseltmeHakkı++;
                 SayıArttır += 5;
             }
  
 
         }
         }
         IEnumerator SetTrue()
         {
        
             yield return new WaitForSeconds(WaitTime);
             Uygun$$anonymous$$u = true;
         
         }
     

This code that Yükseltme Hakkı declared

 using System.Collections;

using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UpgradeRemainder : $$anonymous$$onoBehaviour {

 public int YükseltmeHakkı;
 public Text YükseltmeHakkıText;
 
 // Update is called once per frame
 public void Update () {
      YükseltmeHakkıText.text = "$$anonymous$$alan yükseltme hakları: " + YükseltmeHakkı;
 }
 }

Hope that helps to tell my problem.

avatar image Esteem Zymurer · Jul 29, 2019 at 01:08 PM 0
Share

I don't see any inheritance so that's most likely not the issue.

where is your

public void UpgradeDamage()

declared?

what are you actualy trying to call in your onClick listener on your button?

avatar image Hellium · Jul 15, 2019 at 11:55 AM 0
Share

How is declared upgradeRemainder? How do you get a reference to it? Do you drag & drop something in the inspector? Do you use Find + GetComponent?

avatar image Zymurer Hellium · Jul 28, 2019 at 05:08 PM 0
Share

I drag drop something to inspector. I do not use Find + GetComponent.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by daggertok · Jul 15, 2019 at 12:13 PM

Please show us how you initialized UpgradeRemainder in your second script, you need to have

public UpgradeRemainder upgradeReminder;

in second script, and assign your original UpgradeReminder to game object with second script through inspector. Or you can do this in second script.

upgradeRemainder = GameObject.Find("TheNameOfGameObjectFirstScriptIsIttachedTo").getComponent();

Also make sure your YükseltmeHakkı has default value which is higher than 0, otherwise its not gonna pass if() statement

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

120 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

assign value for all the script 2 Answers

Object not set to instance of an object 2 Answers

Public variable in script different for every game object. 1 Answer

Help on a Power-Up Sequence 1 Answer

How to save prefabs with private data through inheritance 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges