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Question by helloiam · Oct 30, 2012 at 01:32 PM · triggerplayerdestroyenemydistance

Distance destroy object

My question as follow:

I heard from trigger on enter that can be used as example: when I go in a object or something else that the object destroy himself. Thank you all.

Kind regards,

helloiam.

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Answer by rejwan1 · Oct 30, 2012 at 04:33 PM

I'm assuming what you meant is once a game object enters a trigger collider, you want to destroy that game object.

So if that's true, you need the following:

  • A trigger collider

  • A game object with a collider and a rigidbody

  • On the game object script, add the following code

    void OnTriggerEnter(Collision collision) { if (collision.collider.gameObject.tag == "Tag you are looking for") { Destroy(gameObject); } }

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Answer by Muuskii · Oct 30, 2012 at 02:19 PM

That sounds alot like OnTriggerEnter coupled with Destroy. There's this very nice tutorial which will probably help you out alot.

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Answer by helloiam · Oct 30, 2012 at 04:52 PM

Hi,

Thank you for reacting on my post, but the problem is that this is .javascript and I script in C#, my question is simple. What I thought is

private void OnTriggerEnter(Collider Enemy) { Destroy(GameObject.FindGameObjectsWithTag("Enemy")) }

Or with a distance, that's when you come about a distance the object destroy.

private ByaDistanceDestroyObject() { float distance = Vector3.Distance(target.transform.position, transform.position); Vector3 dir = (target.transform.position - transform.position).normalized; float direction = Vector3.Dot(dir, transform.forward); Debug.Log(direction); if(distance < 18.5f){ if(direction > 0){

Destroy(GameObject.FindGameObjectsWithTag("Enemy"));

} } }

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