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Question by
pianoguy04 · Feb 05, 2014 at 03:47 AM ·
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Make rolling ball player spin script
Nothing happens when I hit it. I am new to unity so I don't very much. function OnCollisionEnter (collision : Collision) {I'm trying to make my ball/Player spin around when I hit a enemy object.
if(gameObject.tag == "Enemy") { transform.Rotate(Vector3(0, 3000, 0) * Time.deltaTime);
}
}
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Best Answer
Answer by NickP_2 · Feb 05, 2014 at 06:07 AM
using the transform straight away is physics unfriendly because it will ignore all the colliders or gravity.
I'd sugest you to attach a rigidbody to the object, and add a torque force to it.(more info here)
So whenever you need An object to behave natural with the laws of physics, add a rigidbody To it. For more info about rigidbodys look here
Good luck !
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