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Question by Anass1997 · Jun 21, 2017 at 03:43 AM · coroutinefunction

How can we use coroutine inside a function?

Hello everyone, i'm facing a problem in my script, i want to use a coroutine inside this function : void OnCollisionEnter2D(Collision2D other) { source.clip = hitsound; source.Play ();

     Die();

 }

as i want my bird gameobject to make a hit sound when he collides with something, after 2 sec for example, he dies, i don't know how i make this, i know that Inumerator Coroutine() is a function, a function can't be inside another function as we have here, i'm confused.

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Answer by hexagonius · Jun 21, 2017 at 05:07 AM

Make the return type of OnCollisionEnter2D an IEnumerator.
Now you can yield within it. Check the docs for which callbacks support this, but collisions do, Start...

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Answer by Anass1997 · Jun 21, 2017 at 05:51 PM

That's it ,i used invoke function it works well. void OnCollisionEnter2D(Collision2D other) { source.clip = hitsound; source.Play ();

     Invoke ("Die", 0.2f);

 }

 void Die()
 {
     Application.LoadLevel(Application.loadedLevel);

 }
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