2D GameObject floats away
I want to create an enemyAI so that the enemy can patrol between random points. For that I am using the Patrol Calls from the A* Pathfinding project. Everything works until he arrives at the first waypoint. After that the Enemy Object just floats up-left and just stops on walls etc. If My player wants to stop the enemy from floating he also starts to float. Has anyone some ideas waht the problem could be?
I have disabled gravity in the project setting an on the objects as well and I dont use any other type of transform manipulation on the enemy object except of the A* Project.
Thanks for your help Lutz
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