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Question by
alexkarak · Jul 14, 2019 at 07:47 AM ·
animationsmixamobreak
Mixamo animations to a breaked perfab
hey guys so in my project i have an active ragdoll copying animations of a static animated copy of the character....but i want to zero the axis of each character joint in the static animator object by making a copy of the bone and making it a parent of the objject...but that leads into breaking the perfab and as a result mixamo animations dont work...any way i can fix this either by fixing the animation rig somehow or by zeroing the bones without breaking the perfab?
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