Monitor Screen in 3D game (UI representation)
Hi!
I want to create a monitor screen in my 3D game. Player is walking around the room and when he clicks on computer then camera will be frozen. Next, Player will beable to use computer (click on monitor screen by mouse).
To do this I use Unity UI. To be more precise, Canvas with Render Mode: World Space and camera in Event Camera is perspective.
I want to ask if it is good solution or I should use something other? I want to have this canvas adapted to other resoultions.
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