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Question by NiclasNiki · Dec 25, 2020 at 04:11 AM · 2dscripting problem

Get the Transform from Gameobjects in arrays to make a Line by Clicking the Mouse.

hei guys, im new to Coding in Unity and i want to make an game where you have 8 clicks, when you click on the Screen a path from the start location to the Click location apears and when you click another time a line apears from the last click location to the new one .... and so on. i have made a Scirpt by using the Line Renderer, and i made the script for spawning the "Waypoint" prefabs on the Mouse Position and renaming in by +1 . But how do i apply the Transform from the Prefabs to the Trnasform Array in the Line Renderer Script ??. This is an Video how it looks like when i spawn the Prefabs: https://www.youtube.com/watch?v=HLq9MoUcO3I&feature=youtu.be

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class lr_Testing : MonoBehaviour
 {
     [SerializeField] public Transform[] points;
     [SerializeField] private lr_LineController line;
     public GameObject Waypoint;
     private int anzahl = 0;
     
     public int NumbersofPoints = 1;
     
     void Start()
     {
         line.SetUpLine(points);
         Waypoint.name = "Waypoint";   
     }
     
     void Update()
     {
         if (Input.GetButtonDown("Fire1"))
         {
            Vector2 mousePos = Input.mousePosition;
         
            Vector2 objectPos = mousePos;
            Instantiate(Waypoint, objectPos, Quaternion.identity);
            anzahl += 1;
            Waypoint.name = "Waypoint" + anzahl;
            NumbersofPoints += 1;
            points = new Transform[NumbersofPoints];
            
          
           
         }
     }
     
 }
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