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Display canvas/plane while Vuforia plane finder is detecting surface
I am developing a game with Vuforia in Unity. What I am attempting to do is to display a Plane/Canvas/Image while vuforia is detecting the surface so my users will not feel lost while Vuforia is scanning. But the problem is i've looked into the only 2 available scripts that i can find,
DefaultTrackableEventHandler.cs
and
DefaultInitializationErrorHandler.cs
but I could not pin point the script where it initialize the detection.
So my request is to ask if anyone know which part of the code does Vuforia initialize the scan so i can customise it.
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