Backface culling
I have read all the posts about backface culling. I have an object imported over from blender. Its a bit of a complex mesh but it is a shell. Inside and outside load just perfect in Blender, but, when I import into Unity, the inside of my shell is half transparent.
I have read many asking similar questions but the answers do not make sense for me as I am just learning Unity. Some posts say fix it in Blender but I do not have any issues with it in blender. I can even 3D print the object to perfection. Can someone point me to a beginner step by step on how to do this in Unity. All I want to do is turn off the backface culling. I am in Unity 2017.3.1f1 personal 64 bit. I could really use and would greatly appreciate the help on this. Thank you in advance. :)