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why playing animation resets object's transform in Mecanim?
I used to work with unity 3.5 and I have just updated to 4.1. I used the parenting trick to make animations play locally. The old parenting trick doesn't work in 4.1 and the objects move to their original positions when animation is played. is there any way to play animations locally using Mecanim?
Answer by gharbill · May 06, 2013 at 10:42 AM
Ok I figured it out so I'm posting if someone had the same question. I had to uncheck the Apply Root Motion in Animator component options.
Sometimes is that you need to apply the root motion (like when you do a prefab out of your asset at less for me works, I guess it depend on the "type of imported animated things").
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