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Question by renren30 · Apr 23, 2020 at 08:22 PM · rotation3denemy aifirst person shooter

Problem with enemy rotation

The problem is that the enemy is rotating but always looking to the right instead of facing the player. Thank u for ur help, here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EnemyShoot : MonoBehaviour
 {
 
     [SerializeField]
     GameObject projectile;
 
     private Transform target;
 
     [SerializeField]
     Transform shootPoint;
 
     [SerializeField]
     float turnSpeed = 5f;
 
     float fireRate = 0.2f;
 
     private void Start()
     {
         target = GameObject.FindGameObjectWithTag("Player").transform;
     }
 
     private void Update()
     {
         fireRate -= Time.deltaTime;
 
         Vector3 direction = transform.position - target.position;
         transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(direction), turnSpeed * Time.deltaTime);
 
         if (fireRate <= 0)
         {
             fireRate = 0.2f;
             Shoot();
         }
     }
 
     void Shoot()
     {
         Instantiate(projectile, shootPoint.position, shootPoint.rotation);
     }
 
 }
 

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Answer by endasil_unity · Apr 23, 2020 at 08:38 PM

Your setting it to look AWAY from the player, try inverting your direction statement. Vector3 direction = target.position- transform.position ; Yes I have to admit that I made this mistake a few times too. :)

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avatar image renren30 · Apr 23, 2020 at 09:01 PM 0
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Thank your for ur answer. But now is the enemy always looking to the left :D Is there any way to rotate him inside the function -90 or 90 degrees? His default rotation is 0/0/0

avatar image renren30 · Apr 23, 2020 at 09:13 PM 0
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Ok i found out the problem, i just put the "shootPoint" to his left side. He was facing me all the time ... but the shootPoint was just placed wrong dumb fail :D

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