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Question by bryanllanes · Sep 13, 2017 at 11:53 PM · scripting beginnerrestart

How to restart level when timer reaches 0?

I watched a tutorial in YouTube about creating a countdown timer. It works well. Problem is, the timer still keeps going even when it reaches 0.

How do I restart the scene when the timer hits 0?

HERE'S THE TUTORIAL I WATCHED: https://www.youtube.com/watch?v=w33cOjMT0fE

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Answer by GenericToast · Sep 14, 2017 at 01:35 AM

EDIT : I mixed up c++, c# and java, change the first line to import UnityEngine.SceneManagement;

I copied the script from the video, just add 2 lines of code

 #include UnityEngine.SceneManagement; //include this to use the SceneManager

 function Update()
 {
     timer -= Time.deltaTime;
 
     if(timer <= 0)
     {
         timer = 0;
         //You can restart the scene here
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
     }
 }

What SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); does is get the current scene and load it again, which simulates a 'restart' of the current scene

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avatar image bryanllanes · Sep 14, 2017 at 04:06 AM 0
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I added those 2 lines and it gave me this error: "Assets/Timer.js(1,2): BCE0044: expecting 'p', found 'i'."

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avatar image GenericToast bryanllanes · Sep 14, 2017 at 04:28 AM 0
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Woops my bad. I mixed up the scripting languages, i think this is how you do it for javascript. Replace the first line with this

 import UnityEngine.Scene$$anonymous$$anagement;
avatar image bryanllanes GenericToast · Sep 14, 2017 at 04:41 AM 0
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Thanks! It was actually

 import UnityEngine.Scene$$anonymous$$anagement;

but thanks for the help! It works fine now!

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