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Exporting FBX via 3ds Max doesn't show 'Bomb' modifier
I built a very simple explosion animation in 3DS Max (a link to a video of it on Youtube is below, forgive the quality). It uses the 'Bomb' Modifier for the explosion. I've since learned that animations must have bones to be exported/imported from Max into Unity... so I guess my question at this point is how would I go about accomplishing this if I cannot do it the way I have already done? Can someone point me in the right direction? Perhaps a tutorial or something?
Answer by Kacer · Sep 08, 2011 at 09:23 AM
Explosions in Unity is done by scripting, you cant import vertex animation from 3ds max to unity (as far as i know), so here's some code that would help:
Remember to use the documentation, you can get pretty far in making a game by just using code you've found in the documentation :)
Answer by geekedatbirth · Sep 08, 2011 at 06:01 PM
Thank you so much! Sometimes I find the documentation a little overbearing when I'm looking to do something specific and I sincerely appreciate you linking me that script. Actually, all the functions on that page will definitely come in handy. I'm sure it's a bookmark I will visit very often. Thanks again.
you're welcome, remember to check the answer that answered your question, so the website wont bump this question back to the top :)
also, so other users can see that this question is answered.
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