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Question by DuFFOwNz · Sep 19, 2016 at 03:15 PM · unity 5renderinggraphicsdirectx 11direct3d

Native rendering plugin D3D11 device type not being set in x86 builds.

UnityRendererType is null in x86 builds. Manually setting the UnityRendererType to D3D11 works, however. x86_64 builds work correctly.

Has anyone else seen differences between x86 and x86_64 in native rendering plugins?

This was discovered in Unity 5.3.5f1 and I believe also occurs in 5.4.0f3, possibly other versions.

This is similar to: http://answers.unity3d.com/questions/1080877/native-rendering-plugin-opengl-device-type-not-bei.html

See more info here: https://github.com/OSVR/OSVR-Unity/issues/187

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