Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by swinny89 · Apr 27, 2015 at 02:31 PM · iosshaders

iOS Shader.WarmupAllShaders() crashes with SpeedTree shaders

I'm using SpeedTree in my project, when a shader is used for the first time it hiccups, causing massive lag during gameplay. So i need to warmup the shaders/preload them.

If i call Shader.WarmupAllShaders() or adding shader variants into Preloaded Shaders in the Graphics settings it crashes. I get a log showing the code for the shaders themselves with equality warnings.

Has anyone come across this issue? I am running Unity 5.0.1f1 and building to an iPhone 5s running iOS 8.3 and building onto the device using Xcode 6.3.1

Here is an example of the Shader compiler warnings:

 Compilation succeeded with: 
 
 program_source:275:19: warning: equality comparison with extraneous parentheses
     if ((tmpvar_9 == (half)5.0)) {
          ~~~~~~~~~^~~~~~~~~~~~
 program_source:275:19: note: remove extraneous parentheses around the comparison to silence this warning
     if ((tmpvar_9 == (half)5.0)) {
         ~         ^           ~
 program_source:275:19: note: use '=' to turn this equality comparison into an assignment
     if ((tmpvar_9 == (half)5.0)) {
                   ^~
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Alternatives for using vertex colors + vertex lighting, IOS 1 Answer

iOS DepthTextureMode.DepthNormals mode support 0 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Meshes not being rendered on iPhone 5, but working on any other iOS device 0 Answers

How to send email using smtp to IOS? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges