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Question by paatz04 · Jul 10, 2019 at 09:53 PM · iosvideomemory

iOS VideoPlayer doesn't unload temp RenderTexture in 2019

In Unity 2018 this worked fine - after upgrading to Unity 2019.1.8f the memory allocated after playing a movie with a VideoPlayer is never released.

Code (CSharp):

     videoPlayer.Stop();
     Destroy(videoPlayer);
     imgCutscene.texture = null;
     yield return Resources.UnloadUnusedAssets();
 

Even after changing a scene the memory is not released anymore. Unity's profiler doesn't show anything - only XCode shows the memory continuously going higher.

What else could/should I try ? I'm getting a bunch of build time warnings from deprecated API's being used regarding GLframeBuffer etc.

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