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Question by GeneralGadd · Apr 08, 2010 at 12:45 PM · movementaudioplayercharactercontrollerplatformer

Audio for movement

Hello

I have found this script for giving my 2d character sound for when it walks, although it does not have any legs it moves on a ball. I was wanting sound for just when you press the D or A keys, also if there is a way to add a jumping sound for when you press SPACE bar that would be cool as well. Also if anyone knows what I need to add for when the player gets hit that would also be sweet.

Here's the javascript

var audioStepLength = 0.3; var walkSounds:AudioClip[];

function Start () { var controller : CharacterController = GetComponent(CharacterController);

while (true) {

   if (controller.isGrounded && controller.velocity.magnitude > 0.0)
   {

      audio.clip = walkSounds[Random.Range(0, walkSounds.length)];

      audio.Play();

      yield WaitForSeconds(audioStepLength);

   }
   else
   {
      yield;
   }

} }

Thanks

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Answer by Nicolaj Schweitz · Apr 14, 2010 at 11:37 AM

Without stealing your learning:

Check out the 2D Gameplay Tutorial. It basically explains all you need to know when working with 2D platform games in Unity.

Here's a hint for you:

Left/Right is the horizontal axis when working with Input.GetAxis. These are also mapped to A/D, but that depends on the settings in Edit : Project Settings : Input.

You might also want to check out how the character controller works.

Cheers.

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