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Question by SalvadorKinnes · Jul 08, 2019 at 03:32 PM · timemovetime.deltatime

How do you add a time delay to this script ?

I am trying to move a end game trigger column to the left after a certain amount of time. How would I go about adding a time delay so that it can be spawned after 10 seconds.

This is my code.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class move: MonoBehaviour {

 public float speed;

 // Use this for initialization
 void Start() { 
     
 }

 // Update is called once per frame
 void Update() { 
  transform.position += Vector3.left * speed * Time.deltaTimes ;   
 }

}

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Answer by promant12 · Jul 08, 2019 at 03:53 PM

Make another script containing the following code:

 public move moveScript

 void Start()
 {
     StartCoroutine(WaitForMove())
 }
 
 IEnumerator WaitForMove()
 {
     yield return new WaitForSeconds(10f);
     moveScript.enabled = true;
 }

Disable your 'move' script in the inspector by hitting small box next to the script's name and voilà, it works just perfect.

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avatar image SalvadorKinnes · Jul 08, 2019 at 04:09 PM 0
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Thankss fam ! This really helped me .

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Answer by JonPQ · Jul 08, 2019 at 03:39 PM

a few ways to do this.... make another function... say DoMove() then instead of calling it directly, call it using Invoke(functionName, delay); e.g. Invoke("DoMove", delay);

or use a CoRoutine.... a co routine executes a bit at a time, so you can add delays into the function. https://docs.unity3d.com/Manual/Coroutines.html

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