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Question by digzelot · Dec 13, 2016 at 04:51 PM · playerprefssavingint

what's the result of PlayerPrefs.Get... if the key/value was never set?

I'm wondering what the result is specifically if you try and get something from player prefs that was never set.

So like, if you did

 int x = PlayerPrefs.GetInt("ThingThatDoesntExist");

where "ThingThatDoesntExist" was never set anywhere in code

I can't find the player prefs data on my phone and thusly cant see if my variables are being created properly

Thanks for any help

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Answer by tanoshimi · Dec 13, 2016 at 05:11 PM

If it doesn't exist, it will return defaultValue.

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avatar image digzelot · Dec 13, 2016 at 05:40 PM 0
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ok, thanks, I see that obviously now after clicking the link : \

So I guess the default keys are int = 0, float = 0.0 and string = "" ? not sure where to find that info

Thanks again : )

avatar image Bunny83 digzelot · Dec 13, 2016 at 10:12 PM 0
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Actually "defaultValue" is an optional parameter. Just look carefully at the signature of GetInt / GetString / ...

You usually want to pass your own defaultValue like this:

 int x = PlayerPrefs.GetInt("ThingThatDoesntExist", -1);
 if (x == -1)
 {
     Debug.Log("Not set yet");
 }

Alternatively you can check if the key exists with Has$$anonymous$$ey before you even try reading it.

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