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2D box colliders not touching but are colliding, how to fix?
I am having an issue with my 2D project in Unity 4.3. This depicts it.
The orange is a 'player' with a RigidBody2D and BoxCollider2D and the blue is the 'ground' with also a BoxCollider2D. My question is, why do they seem to float and how do I fix it?
They are colliding as I tested with:
void OnCollisionStay2D(Collision2D coll)
{
Debug.Log("Colliding");
}
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I'm having the same problem and I can't figure out why, and I can't find anyone else with the exact same problem.
Did you manage to find out what the problem was, and how to solve it?