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Question by luckydeva · Apr 05, 2017 at 07:32 AM · c#scripting beginnerarray of gameobjectsrotating

How i apply rotating animation via script ?

I spawn my object using array at not trouble at all, but when it came to animate rotation using transform.rotate i confuse because my object dont rotating. i include my script so you guys can help me.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class spawn : MonoBehaviour {
     //public string[] objek;
     int buatrandom;
     int jumlahrandom = 16 ;
     int objek1 ;
     int objek2 ;
     int objek3 ;
     public string objname1;
     public string objname2;
     public string objname3;
     private GameObject target1;
     private GameObject target2;
     private GameObject target3;
     public int [] simpannomorobject ;
     public GameObject[] nomorasset;
     public float speed =10f;
     // Use this for initialization
     void Start () {
         simpannomorobject = new int[3]; 
         for (int i = 0; i < 2; i++) {
             buatrandom = Random.Range (0, jumlahrandom);
             simpannomorobject [i] = buatrandom;
 
             if (i > 0){
                 if (i < 3) {
                     buatobjek ();
                 }
             }
         }
 
     }
 
     void buatobjek (){
         objek1 = simpannomorobject [0];
         objek2 = simpannomorobject [1];
         objek3 = simpannomorobject [2];
         Instantiate (nomorasset [objek1], new Vector3 (0, 0, 3.0f), Quaternion.identity);
         Instantiate (nomorasset [objek2], new Vector3 (4.0f, 0, 0), Quaternion.Euler(0,90,0));
         Instantiate (nomorasset [objek3], new Vector3 (-4.0f, 0, 0), Quaternion.Euler(0,-90,0));
         objname1 = nomorasset [objek1].name;
         objname2 = nomorasset [objek2].name;
         objname3 = nomorasset [objek3].name;
     }
 
     // Update is called once per frame
     void Update () {
         target1 = nomorasset [objek1];
         target1.transform.Rotate(100 * Time.deltaTime, 0 , 0);
     }
 }

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