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Question by kuivalappa · Mar 11, 2017 at 08:53 PM · c#playerprefsshootingsetactivearray of gameobjects

How to save setactive in array

Hi everyone,

In this code every time i push the button its activate next gameobject[] gun. How i can save it in playerprefs.

public class TestGun : MonoBehaviour {

 public GameObject[] gun;

 private int activateNext = 0;


 void Start()
 {

     for (int i = 0; i < gun.Length; i++)
     {
         gun[i].SetActive(false);

     }

 }

 public void UpgradeButtom()
 {

     gun[activateNext].SetActive(true);

     activateNext++;

 }


}

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avatar image kuivalappa · Mar 11, 2017 at 09:35 PM 0
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save only activated gameobject

avatar image hexagonius · Mar 12, 2017 at 03:01 PM 0
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since you constantly increase the array index I'd save the last index that got activated. that way, on start, you can compare it in the for loop and activate all that have a smaller index.

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