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Question by unity_JFRkBh5qdqMNgQ · Sep 22, 2017 at 09:16 PM · javascriptspeedballacceleration

I need help making a ball accelerate

So this is my code for a 3D game I'm working on where you are a ball rolling left and right and u jump and stuff. My problem is I do not like having the speed be the same, because it just bothers me that the ball always rolls at a constant speed. I tried making the ball accelerate but it is not working. You can see my code for that in //Acceleration. According to unity the rotationSpeed is changing a lot, but the balls speed doesn't change and I'm not sure why. I'm pretty new to this stuff so if anyone can explain why its not working or what a good fix is that would be amazing. This is my code:

 var rotationSpeed = 100;
 var jumpHeight = 8;
 
 private var isFalling = false;
 
 function Update () 
 {
     //Handle Ball Rotation
     var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
     rotation *= Time.deltaTime;
     GetComponent.<Rigidbody>().AddRelativeTorque (Vector3.back * rotation);
 
     //Acceleration
     rotationSpeed = (rotationSpeed + (Time.deltaTime * 500));
 
     //Jumping
     if (Input.GetKeyDown(KeyCode.W) && (isFalling == false))
     {
         GetComponent.<Rigidbody>().velocity.y = jumpHeight;
     }
     isFalling = true;
 }
 
 //This makes sure that the ball can't double jump
 
 function OnCollisionStay ()
 {
     isFalling = false;
 }
 

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