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Question by chrisTheBomb23 · Jul 06, 2019 at 02:30 AM · physicsphysics2dcollider2dpolygon collider 2d

How can i get a transform to move to another transform if it is touching it?

i am trying to make a battle system where you can only move to the next button while you on a different one, and while trying to do this, i think it got to complex from me failing, and i have no idea what is not working. so can you guys help me? {

     private float MenuX;
     public PolygonCollider2D fightButtonCo;
     public PolygonCollider2D actButtonCo;
     public PolygonCollider2D itemButtonCo;
     public PolygonCollider2D mercyButtonCo;
     public PolygonCollider2D SoulCo;
 
     public GameObject fightButton;
     public GameObject actButton;
     public GameObject itemButton;
     public GameObject mercyButton;
 
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         MenuX = Input.GetAxis("Horizontal");
         if (MenuX >= .5)
         {
             if (SoulCo.IsTouching(fightButtonCo))
             {
                 transform.position = actButton.transform.position;
             }
             
             
               
             
         }
     }
 }
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