How to make a destination pointer for a space ship?
Im working on a space exploration concept. I have a colourful and working compass object to show the player the ships rotation and direction, but i also want to make a 'destination pointer' to guide the player toward a point in space.
My default destination is (0,0,0) (_Centre), so once the player moves the ship, the pointer should point there relative to the players facing, like the pointers in some racing games.
I have variables holding positions and rotations of the destination, the ship and the pointer, but have no real idea what to do with them.
Im still learning the math behind Vectors, so any help or guidance is really appreciated :-)
Thanks guys
Another note on the compass and pointer: They are their own objects, sitting still in a position where the player cannot see them (Inside a planet object) with their own cameras displaying them on screen.
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