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Animation window not showing list of animations, even if i click on the object
Yesterday I created some animations for the Main Camera of the First Person Controller, and everything was working fine, I was able to see the animation (Camera_Idle, Camera_Run.. etc) list in the Animation Window. Today, when I tried to edit an animation of the Camera, even if I clicked on it, the Animation Window wasn't showing any animation to edit at all, only [Create New Clip].
I already had this problem, and I solved it by re-creating the animations, but really, I got bored of re-creating the animations any time I reopen Unity, and I'm really frustrated now, what's the bug this time? Can I open an animation file manually without clicking on the GameObject it belongs to? Why did the developers of Unity make it so difficult?
I'm trying to edit an animation I made with the Animation Window in Unity, so I already point that I can't click on the FBX importer and go in "Rig" and do something there, because there is no imported object at all, only Animations entirely made in Unity.
Try looking in your assets folder if the animation is in there. If not I am pretty sure that either you deleted the animation, or there is a bug in this unstable Unity4 version ...
I have all the animations stored in Assets/Prefabs/Anims/Camera, I am sure it's a problem of Unity 4, Damn you Unity!
Hi, I'm having this problem too...
Yesterday, I made new 2D sprite animations using the Unity's Animation window (dopesheet, create new clip).
Today I opened the project and when I click on the Game Object, nothing appears in the Animation window. The animation files are saved in the project, but there is no way to load the animations back into the Animation window to edit them today. Am I doing something wrong or is this a bug?
I'd *really appreciate any information to help. I cannot find any solutions online.
Using Unity Pro 4.3.4f1 on OSX.
Hey there, the issue does not appear with a prefab with animation attached to it. It is a normal spriterenderer. If your problem appears with an animation attached you may have to drop your prefab into the loaded scene, now if you go into the animationpanel you should be able to edit your animation, cheers
Answer by Adam Overton · Dec 27, 2014 at 08:05 PM
TL;DR: It looks like the Animation Window won't show your animations if you have an Animator component attached to the selected game object.
For me, I removed the animator component, changed my game object selection away and back, and then my list of animations appeared in the Animation window drop down again. I don't know why, but I saw this answer in another post, but this post was more SEO friendly.
Yes i managed to solve the problem a year ago, about one day after i posted this, it was a bit obvious, it's strange that i didn't think about this before.
Answer by KodzghlyCZ · Jan 23, 2016 at 08:50 PM
You are a wizard. Thanks a lot. That solved lot of my problems
Answer by LaneFox · Oct 25, 2016 at 09:56 PM
Can't find your Animations in the dropdown?
So this isn't a bug, per se... It's more like a "stupid feature that kind of makes sense" which seems to be an extremely annoying and persistent theme in Mecanim.
If you click something with an Animator on it to do some animation then the Animator is required to have a reference to the Animation you want to start modifying. If you want to see the new animations in the dropdown then you have to go to the Animator and drag them all into it so it has a reference to them. Otherwise, it will only show Animations it has a reference to in the Animator in the Animation dropdown. You don't have to link anything to them, just drag them in and hide them somewhere so they don't annoy you too much.
I assume this is to reduce clutter because any decent 2d project will have hundreds of animations. Animations that are not used in any Animator will never be shown in the Animation dropdown.
Answer by mezzostatic · May 21, 2018 at 09:24 AM
1/Attach animation controller to a gameobject. 2/select the gameobject to edit the animation of 3/go to window/animation... the animation containing the selected object will appear.
Answer by MorphVGX · Jun 17, 2016 at 06:22 PM
That technique didn't work for me. It seems that some animations lose their link with the animation Window. What I had to do was to copy the animations in another folder. Delete the originals, and create them again. Then, as they are now linked again by name, I bring the copies back and replace them in the original folder. I was able to recover what I did like this.
You can also try turning off legacy mode, then dragging/dropping the animation file from the project window onto the gameobject in the scene to re-link them after removing the Animation component, rather than deleting and replacing them.