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Question by qin2500 · Jul 04, 2019 at 04:19 PM · physicsrigidbody2dphysics2dtranform

My transform.up goes backwards when i set my rigidbody 2d to dynamic but works fine when set to Kinetic.

Ok, so in my code, I want to have to player dash forward for a little bit after pressing a button. I originally set the rigidbody 2d of my player to Kinematic and everything worked fine. Now, i need it to be Dynamic, so i changed it to Dynamic but the transform.up sends my player backwards and i don't know why. I even tried typing -transform.up but even that didn't work.

Here is the part of the code where i used transform.up:

 if(dashing)
         {
             if (dashCooldown <= 0)
             {
                 dashing = false;
                 rb.velocity = Vector2.zero;
                 dashCooldown = tempDashCoolDown;
                 dashWeapon.SetActive(false);
             }
             else
             {
                 dashCooldown -= Time.deltaTime;
                 rb.velocity = transform.up * dashSpeed;
                 dashWeapon.SetActive(true);
             }
 
         }

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