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Question by pigaroos · Jul 04, 2019 at 03:12 PM · inspectorcolorui image

Can't change Alpha value of Image color

I have a function that changes the Alpha value of a UI Image.

     public void ZenChangePlayButton()
     {
         //zen
         innerRingImage.color = new Color32(255, 255, 255, 255);
         outerRingImage.color = new Color32(255, 255, 0, 255);
     }
 
     public void ZenUnchangePlayButton()
     {
         innerRingImage.color = new Color32(255, 255, 255, 0);
         outerRingImage.color = new Color32(255, 0, 0, 0);
     }

However, once I am in play mode and one of these functions are called, the RGB values change, but the alpha values don't. Not even through the inspector (though the inspector works when out of play mode).

Is this related to my script, how the UI works, or is it just a Unity problem? Thanks for any insight.

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avatar image jordan_unity658 · Jul 07, 2019 at 06:09 AM 0
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Not all materials support transparency - you will need to use a material that has a shader that does. I'm unsure though why it would work when not in play mode, so this is a suggestion rather than an actual answer.

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Answer by Yonal · Jul 04, 2019 at 03:41 PM

try creating an animation to change the alpha of a image

creating animations work for me every time

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avatar image pigaroos · Jul 04, 2019 at 03:45 PM 0
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those objects already have animations for other purposes

avatar image Yonal pigaroos · Jul 04, 2019 at 03:47 PM 0
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why cant you add an alpha changing animation clip to that object

avatar image pigaroos Yonal · Jul 04, 2019 at 04:39 PM 0
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It worked but why can't I do something normally and change the color of a circle through script? Unity is a pain sometimes

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