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Necessity to make spritesheets, texturesheets, tilemaps.
Hey,
when making your own engine you definitely want to batch everything that you can and part of that is to make big sheets of your textures instead of many little ones, since switching textures costs performance. Now my question is: In Unity, is there any performance benefit from even doing that, or does Unity just do this in the background by itself in a smart way?
If not, I would regard this just like any other framework, meaning you should never load any tiny texture file by itself. But I do recall a lot of projects that do this.
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