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Question by HaleyHat · Jun 25, 2018 at 05:07 PM · renderingvuforiadelayaugmented realitywaypoint system

how to make object with gravity wait until augmented reality camera tracks image target

I'm developing with Vuforia and Unity using multiple image targets in the same scene. On one image target I have a miniature cityscape with a car using AI waypoints going around a track. Since the car is using gravity, it automatically falls towards the track but if I have my phone hovered over a different image target then there is nothing rendered to catch the car. So by the time I hover over the image target for the mini city, the car is no longer there (as it has already fallen with nothing rendered to land on). Is there a simple way to make the car wait until I've hovered over the specific target image to then drop and start driving? I'm not a great C# programmer but I'm a fast learner so any help to make this work is very appreciated! Thanks.

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