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Question by Andrea90 · May 05, 2018 at 01:10 PM · movement scriptcharacter movement

Double movement speed moving in two directions

Hi guys, I have a problem with the speed of my character when I press two directions simultaneously . I undestand that the issue is given because it gives the speed from both keys to that direction but I can't figure it ou how to solve it.

  public class Movement : MonoBehaviour {
          public void Move (Vector2 direction)
      {
          transform.position +=
              transform.forward * direction.x * Time.deltaTime +
              transform.right * direction.y * Time.deltaTime;        
      }
  }

I call the Move method inside the Player script

 public class Player : MonoBehaviour
  {
      [SerializeField] float speed = 4;
      Input input;
      Movement movement;
      void Start()
      {
          input = GetComponent<Input>();
          movement= GetComponent<Movement>();
      }
      void Update()
      {
          Vector2 direction = new Vector2(input.Vertical * speed,
                                          input.Horizontal * speed);
          movement.Move(direction);
      }
  }

Thank you in advance for any help or advice you will give me

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avatar image TanselAltinel · May 05, 2018 at 07:14 PM 0
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What is the issue?

avatar image Andrea90 TanselAltinel · May 06, 2018 at 12:49 PM 0
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With WASD keys everything works fine if a move in just one direction but if I move diagonally for example forward and right (WD keys) the speed is double...

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Answer by TanselAltinel · May 06, 2018 at 01:19 PM

In your Move method, instead of pushing your player to summation of vectors, do this:

 public void Move (Vector2 direction)
 {
     transform.position = new Vector2( transform.position.x + direction.x, transform.position.y + direction.y);
 }

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